material | Unity Material. |
Set the material that Unity uses to render object picking data using the draw commands in the Scene view.
Note: This function does not prevent Unity from unloading this material when you switch scenes. To prevent this, ensure that Material.hideFlags
contains the flags HideFlags.HideAndDontSave. Additional resources: BatchCullingViewType.Picking, BatchCullingOutputDrawCommands.drawCommandPickingInstanceIDs