Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

Renderer.GetPropertyBlock

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public void GetPropertyBlock(MaterialPropertyBlock properties);

Declaration

public void GetPropertyBlock(MaterialPropertyBlock properties, int materialIndex);

Parameters

properties Material parameters to retrieve.
materialIndex The index of the Material you want to get overridden parameters from. The index ranges from 0 to Renderer.sharedMaterials.Length-1.

Description

Get per-Renderer or per-Material property block.

The retrieved properties are stored in the property block passed in through "properties". If no properties are set, the property block is cleared. In either case the property block you pass in is completely overwritten.

If you provide a Material index, only the parameters of that Material are retrieved.

Additional resources: MaterialPropertyBlock, SetPropertyBlock.