Version: Unity 6.1 Alpha (6000.1)
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Renderer.realtimeLightmapScaleOffset

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public Vector4 realtimeLightmapScaleOffset;

Description

The UV scale & offset used for a real-time lightmap.

Same as lightmapScaleOffset, but for real-time lightmaps.

A real-time lightmap is a texture atlas and multiple Renderers can use different portions of the same lightmap.

The vector's x and y refer to UV scale, while z and w refer to UV offset.

Note: this property is only serialized when building the player. In all the other cases it's the responsibility of the Unity lightmapping system (or a custom script that brings external lightmapping data) to set it when the Scene loads or playmode is entered.

Additional resources: LightmapSettings class, lightmapScaleOffset property, ShaderLab properties.