Whether to override the default build flags specified when creating a RayTracingAccelerationStructure.
If you set this value to true
, Unity uses Renderer.rayTracingAccelerationStructureBuildFlags when it builds the acceleration structure associated with this renderer.
If you set this value to false (default) and if Renderer.rayTracingMode is RayTracingMode.DynamicGeometry then Unity uses RayTracingAccelerationStructure.Settings.buildFlagsDynamicGeometries value as build flags, otherwise RayTracingAccelerationStructure.Settings.buildFlagsStaticGeometries is used.
Additional resources: RayTracingAccelerationStructure.Build, RayTracingAccelerationStructure.CullInstances, SystemInfo.supportsRayTracing.