width | Width of the RenderTexture in pixels. |
height | Height of the RenderTexture in pixels. |
colorFormat | The color format for the RenderTexture. |
depthStencilFormat | The depth stencil format for the RenderTexture. |
depthBufferBits | The number of bits to use for the depth buffer. |
mipCount | Amount of mips to allocate for the RenderTexture. |
readWrite | How color space conversions are applied on texture read/write. |
Create a RenderTextureDescriptor with default values, or a certain width, height, and format.