Version: Unity 6.1 Alpha (6000.1)
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RenderTexture.useMipMap

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public bool useMipMap;

Description

Render texture has mipmaps when this flag is set.

When set to true, rendering into this render texture will create and generate mipmap levels. By default render textures don't have mipmaps. This flag can be used only on render textures that have power-of-two size.

By default the mipmaps will be automatically generated. If you want to render into texture mip levels manually, set autoGenerateMips to false.

Additional resources: autoGenerateMips, GenerateMips.