Version: Unity 6.1 Alpha (6000.1)
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RenderTargetSetup.depthSlice

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public int depthSlice;

Description

Slice of a Texture3D or Texture2DArray to set as a render target.

Some platforms (e.g. D3D11) support setting -1 as the slice, which binds whole render target for rendering. Then typically a geometry shader is used to direct rendering into the appropriate slice.