Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

Quaternion.LerpUnclamped

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Declaration

public static Quaternion LerpUnclamped(Quaternion a, Quaternion b, float t);

Description

Interpolates between a and b by t and normalizes the result afterwards. The parameter t is not clamped.

This is faster than Slerp but looks worse if the rotations are far apart.

Additional resources: Lerp, SlerpUnclamped.