Version: Unity 6.1 Alpha (6000.1)
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  • C#

Projector.ignoreLayers

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public int ignoreLayers;

Description

Which object layers are ignored by the projector.

See layer mask.

By default this is zero - i.e. no layers are ignored. Each set bit in ignoreLayers will make this layer not affected by the projector.

using UnityEngine;

public class Example : MonoBehaviour { void Start() { Projector proj = GetComponent<Projector>(); // Make the projector ignore Default (0) layer proj.ignoreLayers = (1 << 0); } }

Additional resources: projector component, Layers.