Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

RawFrameDataView.GetSampleCallstack

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public void GetSampleCallstack(int sampleIndex, List<ulong> outCallstack);

Parameters

sampleIndex Index of the Profiler sample.
outCallstack List filled with callstack pointers as a result of a method call.

Description

Gets the callstack associated with the specified sample.

When the callstack collection mode is enabled for certain profiler markers (such as GC.Alloc), the Profiler writes the callstack to the data stream. The callstack refers to the instruction pointer stack. Instruction pointers can be resolved into function names which you can then use to identify the sample origin in the source code. GetSampleCallstack retrieves the callstack as a list of pointers. Each list entry represents a function call.

Use FrameDataView.ResolveMethodInfo to get funtion name and location information for the instruction pointer.

Additional resources: sampleCount, FrameDataView.ResolveMethodInfo.