Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

HierarchyFrameDataView.columnSelfPercent

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public static int columnSelfPercent;

Description

The percentage of the CPU time Unity spends in a sample itself, excluding the time from child samples.

The percentage is calculated from the columnSelfTime value of the sample divided by the CPU frame time.