Indicates that pointer input comes from SwapChainPanel's core input object.
With this option, in a XAML application, the Unity thread receives all mouse, pen, and touch events that occur within the SwapChainPanel. Unity does not receive input that occurs outside the SwapChainPanel. This input method is useful when Unity does not occupy the entire window and there are other XAML elements present. In such a case, using this option separates input events to XAML and Unity so they don't interfere with each other.
Unlike SwapChainPanel, this option causes the Unity thread to process events instead of the UI thread.
Note: D3D applications do not support this option.