Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

PlayerSettings.WSA.GetVisualAssetsImage

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual

Declaration

public static string GetVisualAssetsImage(PlayerSettings.WSAImageType type, PlayerSettings.WSAImageScale scale);

Parameters

type UWP Logo type to retrieve the Asset name for.
scale UWP Scale type to retrieve the Asset name for.

Returns

string Returns the asset path for the image currently set as the specified Logo/ If you have not set an image, returns an empty string.

Description

Retrieves the Asset path for the image you set as the Universal Windows Platform package logo.

In the Editor, Unity displays this under Tile section in UWP Player Settings.
Important: Unity writes these settings to the package manifest when it builds Universal Windows Platform for the first time. Building into an existing Universal Windows Platform build folder does not update the package manifest and does not apply any changes.