Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

PlayerSettings.SetScriptingDefineSymbols

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual

Declaration

public static void SetScriptingDefineSymbols(Build.NamedBuildTarget buildTarget, string defines);

Declaration

public static void SetScriptingDefineSymbols(Build.NamedBuildTarget buildTarget, string[] defines);

Parameters

buildTarget The NamedBuildTarget.
defines Symbols for this build target are passed as an array or as a string separated by semicolons.

Description

Set user-specified symbols for script compilation for the given build target.

To see defines string values go to Edit > Project Settings > Player Settings > Scripting Compilation > Scripting Define Symbols.

Additional resources: Platform Dependent Compilation.