PlayerSettings.GetIcons

Switch to Manual

Declaration

public static Texture2D[] GetIcons(Build.NamedBuildTarget buildTarget, IconKind kind);

Parameters

buildTarget The NamedBuildTarget.
kind The IconKind.

Description

Returns the list of assigned icons for the specified build target.

Unity enables you to specify multiple icon textures for each platform.

Each texture in the returned array corresponds to an entry in the list of icon sizes returned by GetIconSizesForTargetGroup. By default, [[GetIcons(NamedBuildTarget,IconKind)]] returns all icons for a platform unless you specify an IconKind value. Only iOS supports icons which have a different kind than IconKind.Application.


Did you find this page useful? Please give it a rating: