Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

PlayableExtensions.GetPlayState

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Declaration

public static Playables.PlayState GetPlayState(U playable);

Parameters

playable The Playable used by this operation.

Returns

PlayState The current PlayState of the Playable.

Description

Returns the current PlayState of the Playable.

PlayState.Playing: The local time of this Playable will be updated during the evaluation of the PlayableGraph.
PlayState.Paused: The local time of this Playable will not be updated during the evaluation of the PlayableGraph.
PlayState.Delayed: The delay is elapsed during the evaluation of the PlayableGraph, the Playable will not start as long as there is still a delay.

Use this templated extension method on any type that inherits from IPlayable.