Version: Unity 6.1 Alpha (6000.1)
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PlayableExtensions.Destroy

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Declaration

public static void Destroy(U playable);

Parameters

playable The Playable used by this operation.

Description

Destroys the current Playable.

NOTE: Any other Playables connected to the destroyed Playable's output ports will be orphaned; they will still exist in the PlayableGraph, but will not be updated until they are connected to a graph branch that is connected to a PlayableOutput.

Use this templated extension method on any type that inherits from IPlayable.