Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

PlayableDirector.RebindPlayableGraphOutputs

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Declaration

public void RebindPlayableGraphOutputs();

Description

Rebinds each PlayableOutput of the PlayableGraph.

This function updates the PlayableOutputs binding information. It should be used if a component has been added or deleted. New Animator, AudioSource and NotificationReceiver objects can be discovered this way without rebuilding the graph.