Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

PlatformIcon.SetTexture

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Declaration

public void SetTexture(Texture2D texture, int layer);

Parameters

layer Cannot be larger than PlatformIcon.maxLayerCount.

Description

Assign a texture to the specified layer.

Texture file must be stored in the project and instance obtained using AssetDatabase.LoadAssetAtPath.