Version: Unity 6.1 Alpha (6000.1)
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  • C#

PlatformEffector2D.useOneWay

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public bool useOneWay;

Description

Should the one-way collision behaviour be used?

When true, collisions are only allowed when the linear velocity, transformed into the local-space of the target Collider2D, are less than zero. For Collider2D that are not rotated in Z, this equates to a vertical velocity less than zero.

Additional resources: useOneWayGrouping.