Version: Unity 6.1 Alpha (6000.1)
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  • C#

PhysicsScene2D.subStepLostTime

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public float subStepLostTime;

Description

The amount of simulation time that has been "lost" due to simulation sub-stepping hitting the maximum number of allowed sub-steps.

When simulation sub-stepping occurs, the number of sub-steps that run are limited to Physics2D.maxSubStepCount. This can result is "lost" simulation time which is monitored and is available for analysis here. The cost of sub-stepping should be monitored with the Unity Profiler using the Physics 2D Module.

Additional resources: Physics2D.useSubStepping, Physics2D.maxSubStepCount, Physics2D.minSubStepFPS and PhysicsScene2D.subStepCount.