Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

Physics2D.MaxPolygonShapeVertices

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public static int MaxPolygonShapeVertices;

Description

The maximum number of vertices allowed per primitive polygon shape type (PhysicsShapeType2D.Polygon). (Read Only)

The low-level physics engine sets a maximum number of vertices allowed per convex polygon shape. This count is set to be a balance between flexibility and performance. Any time a polygon shape is encountered, all of its edges need to iterated to calculate collisions or perform queries. A value too large results in a lot of time discounting polygons. A value too small reduces the number of useful polygon shapes that can be created.

NOTE: This is a compile-time constant that cannot be changed.