Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

Physics2D.queriesStartInColliders

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static bool queriesStartInColliders;

Description

Set the raycasts or linecasts that start inside Colliders to detect or not detect those Colliders.

When performing a ray/line cast, the start point can begin inside a Collider. When this occurs, this property controls whether these Colliders are returned or not. When set to true, such Colliders are returned.

Additional resources: Raycast, Linecast.