value | A delegate to call. |
Subscribe to this event to be able to customize the collision response of CCD generated contact pairs.
Similar to Physics.ContactModifyEvent but dedicated to contact pairs that have been generated by the CCD solver. Each subscriber to this event gets invoked with a physics scene, a native array of contact pairs to process. Each contact pair has modifiable data, like impulses and contact normals that can be changed in order to customize the bounce behavior.
Note: the contact normal in this callback is always inverted. After the callback, physics system inverts it again.