Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

ParticleSystemRenderer.BakeTrailsTexture

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Declaration

public int BakeTrailsTexture(ref Texture2D verticesTexture, ref Texture2D indicesTexture, ParticleSystemBakeTextureOptions options);

Declaration

public int BakeTrailsTexture(ref Texture2D verticesTexture, ref Texture2D indicesTexture, Camera camera, ParticleSystemBakeTextureOptions options);

Parameters

verticesTexture A Texture2D to receive the snapshot of the particle trail vertices.
indicesTexture A Texture2D to receive the snapshot of the particle trail indices.
camera The Camera used to determine which way camera-space particles face.
options Specifies whether to include the rotation and scale of the Transform in the baked Texture2D.

Returns

int The number of indices used by the Particle System trails.

Description

Creates a snapshot of ParticleSystem Trails and stores them in a Texture2D.