Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

ParticleSystemRenderer.BakeTexture

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Declaration

public int BakeTexture(ref Texture2D verticesTexture, ParticleSystemBakeTextureOptions options);

Declaration

public int BakeTexture(ref Texture2D verticesTexture, Camera camera, ParticleSystemBakeTextureOptions options);

Declaration

public int BakeTexture(ref Texture2D verticesTexture, ref Texture2D indicesTexture, ParticleSystemBakeTextureOptions options);

Declaration

public int BakeTexture(ref Texture2D verticesTexture, ref Texture2D indicesTexture, Camera camera, ParticleSystemBakeTextureOptions options);

Parameters

verticesTexture A Texture2D to receive the snapshot of the particle vertices.
indicesTexture An optional Texture2D to receive the snapshot of the particle indices.
camera The Camera used to determine which way camera-space particles face.
options Specifies whether to include the rotation and scale of the Transform in the baked Texture2D.

Returns

int The number of indices used by the Particle System.

Description

Creates a snapshot of ParticleSystemRenderer and stores it in a Texture2D.