mesh | A static Mesh to receive the snapshot of the particles. |
camera | The Camera used to determine which way camera-space particles face. |
options | Specifies whether to include the rotation and scale of the Transform in the baked Mesh. |
useTransform | Specifies whether to include the rotation and scale of the Transform in the baked Mesh. |
Creates a snapshot of ParticleSystemRenderer and stores it in a mesh
.