Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

ParticleSystemRenderer.BakeMesh

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Declaration

public void BakeMesh(Mesh mesh, ParticleSystemBakeMeshOptions options);

Declaration

public void BakeMesh(Mesh mesh, Camera camera, ParticleSystemBakeMeshOptions options);
Obsolete BakeMesh with useTransform is deprecated. Use BakeMesh with ParticleSystemBakeMeshOptions instead.

Declaration

public void BakeMesh(Mesh mesh, bool useTransform);
Obsolete BakeMesh with useTransform is deprecated. Use BakeMesh with ParticleSystemBakeMeshOptions instead.

Declaration

public void BakeMesh(Mesh mesh, Camera camera, bool useTransform);

Parameters

mesh A static Mesh to receive the snapshot of the particles.
camera The Camera used to determine which way camera-space particles face.
options Specifies whether to include the rotation and scale of the Transform in the baked Mesh.
useTransform Specifies whether to include the rotation and scale of the Transform in the baked Mesh.

Description

Creates a snapshot of ParticleSystemRenderer and stores it in a mesh.