Version: Unity 6.1 Alpha (6000.1)
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ParticleSystem.ShapeModule.textureBilinearFiltering

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public bool textureBilinearFiltering;

Description

When enabled, the system takes four neighboring samples from the Texture then combines them to give the final particle value.

Enabling this option increases the performance cost, but reduces abrupt color changes when particles spawn between neighboring pixels on the source Texture. Additional resources: ParticleSystem.ShapeModule.texture.