The starting lifetime of the particle.
This is the total lifetime of this particle in seconds. The Particle System sets this value when it first spawns the particle.
using UnityEngine;
public class Example : MonoBehaviour { void Start() { ParticleSystem.Particle particle = new ParticleSystem.Particle();
// Calculate how long the particle has been alive. float timeAlive = particle.startLifetime - particle.lifetime; } }