Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

ParticleSystem.Particle.startColor

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public Color32 startColor;

Description

The initial color of the particle. The current color of the particle is calculated procedurally based on this value and the active color modules.

Alpha channel of the color is used to fade out particles.