Version: Unity 6.1 Alpha (6000.1)
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  • C#

ParticleSystem.Particle.position

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public Vector3 position;

Description

The position of the particle.

The position is defined relative to the simulation space (ie, world space or local space) set by the simulationSpace property. You can use Transform.TransformPoint and Transform.InverseTransformPoint to convert points between local and world space as necessary.