Specifies whether the Particle System is looping.
If you disable looping on a playing Particle System, it stops at the end of the current loop.
using UnityEngine; using System.Collections;
[RequireComponent(typeof(ParticleSystem))] public class ExampleClass : MonoBehaviour { private ParticleSystem ps;
void Start() { ps = GetComponent<ParticleSystem>();
var main = ps.main; main.loop = true; } }