Version: Unity 6.1 Alpha (6000.1)
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ParticleSystem.time

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public float time;

Description

Playback position in seconds.

Use this to read the current playback time or to seek to a new playback time. For a looping system, this value wraps within the duration. For systems that specify a Start Delay, getting the time ignores the delay.

Additional resources: ParticleSystem.MainModule.totalTime, ParticleSystem.MainModule.startDelay.