Script interface for the CollisionModule of a Particle System.
This module allows particles to collide with a predefined list of planes, or with the 2D and 3D physics worlds.
Particle System modules do not need to be reassigned back to the system; they are interfaces and not independent objects.
using UnityEngine; using System.Collections;
[RequireComponent(typeof(ParticleSystem))] public class ExampleClass : MonoBehaviour { void Start() { ParticleSystem ps = GetComponent<ParticleSystem>(); var coll = ps.collision; coll.enabled = true; coll.bounce = 0.5f; } }