Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

MonoBehaviour.OnTriggerStay2D(Collider2D)

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Parameters

other The other Collider2D involved in this collision.

Description

Sent once per physics update when another object is within a trigger collider attached to this object (2D physics only).

Further information about the other collider is reported in the Collider2D parameter passed during the call.

Note: Trigger events will be sent to disabled MonoBehaviours, to allow enabling Behaviours in response to collisions.

Additional resources: Collider2D class, OnTriggerEnter2D, OnTriggerExit2D.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void OnTriggerStay2D(Collider2D other) { other.attachedRigidbody.AddForce(-0.1F * other.attachedRigidbody.velocity); } }