other | The other Collider involved in this collision. |
OnTriggerExit is called when the Collider other
has stopped touching the trigger.
This message is sent to the trigger and the collider that touches the trigger. Note: Trigger events are only sent if one of the colliders also has a rigidbody attached. Trigger events will be sent to disabled MonoBehaviours, to allow enabling Behaviours in response to collisions. Deactivating or destroying a Collider while it is inside a trigger volume will not register an on exit event.
// Destroy everything that leaves the trigger
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void OnTriggerExit(Collider other) { Destroy(other.gameObject); } }
OnTriggerExit can be a co-routine, simply use the yield statement in the function.