Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

MonoBehaviour.Invoke

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual

Declaration

public void Invoke(string methodName, float time);

Description

Invokes the method methodName in time seconds.

If time is set to 0 and Invoke is called before the first frame update, the method is invoked at the next Update cycle before MonoBehaviour.Update. In this case, it's better to call the function directly.

Note: Setting time to negative values is identical to setting it to 0.

In other cases, the order of execution of the method depends on the timing of the invocation.

If you need to pass parameters to your method, consider using Coroutine instead. Coroutines also provide better performance.

using UnityEngine;
using System.Collections.Generic;

public class ExampleScript : MonoBehaviour { // Launches a projectile in 2 seconds

Rigidbody projectile;

void Start() { Invoke("LaunchProjectile", 2.0f); }

void LaunchProjectile() { Rigidbody instance = Instantiate(projectile); instance.velocity = Random.insideUnitSphere * 5.0f; } }