Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

MonoBehaviour.CancelInvoke

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Declaration

public void CancelInvoke();

Description

Cancels all Invoke calls on this MonoBehaviour.

using UnityEngine;
using System.Collections.Generic;

public class ExampleScript : MonoBehaviour { public GameObject projectile;

void Start() { // Starting in 2 seconds, a projectile will be launched every 0.3 seconds InvokeRepeating("LaunchProjectile", 2, 0.3F); }

void LaunchProjectile() { // Create a projectile GameObject and set its velocity to a random direction GameObject instance = Instantiate(projectile); Rigidbody rigidbody = instance.GetComponent<Rigidbody>();

rigidbody.velocity = Random.insideUnitSphere * 5; }

void Update() { // Cancel all Invoke calls if (Input.GetButton("Fire1")) CancelInvoke(); } }

Declaration

public void CancelInvoke(string methodName);

Description

Cancels all Invoke calls with name methodName on this behaviour.

using UnityEngine;
using System.Collections.Generic;

public class ExampleScript : MonoBehaviour { public GameObject projectile;

void Start() { // Starting in 2 seconds, a projectile will be launched every 0.3 seconds InvokeRepeating("LaunchProjectile", 2, 0.3F); }

void LaunchProjectile() { // Create a projectile GameObject and set its velocity to a random direction GameObject instance = Instantiate(projectile); Rigidbody rigidbody = instance.GetComponent<Rigidbody>();

rigidbody.velocity = Random.insideUnitSphere * 5; }

void Update() { // Cancel only the LaunchProjectile invoke if (Input.GetButton("Fire1")) CancelInvoke("LaunchProjectile"); } }