MonoBehaviour.didStart

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public bool didStart;

Description

Returns a boolean value which represents if Start was called.

using UnityEngine;

public class NewBehaviourScript : MonoBehaviour { void Awake() { // Awake gets called before Start, therefore will print 'false'. Debug.Log(this.didStart); }

void Start() { // Code is within Start, therefore will print 'true', as Start was called. Debug.Log(this.didStart); } }

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