Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

ModelImporterTangents.CalculateMikk

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Description

Calculate tangents using MikkTSpace (default).

Vertex tangents are calculated with Morten Mikkelsen's tangent space algorithm ("MikkTSpace"). This algorithm is used by many 3D modeling packages, normal mapping tools and graphics engines.

Additional resources: ModelImporter.importTangents.