Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

ModelImporterMaterialName.BasedOnTextureName

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Description

Use material names in the form <textureName>.mat.

Material names will be accepted in the form <textureName>.mat (ie, the diffuse texture name of the imported material) when searching for existing materials or creating new ones.

If the imported material doesn't have a diffuse texture assigned then a name in the form <materialName>.mat will be used instead.

Additional resources: ModelImporter.materialName.