useMipmapLimit | Enable or disable mipmap limit effects for a Texture. |
groupName | The TextureMipmapLimitGroup to use the mipmap limit of. |
Creates a new MipmapLimitDescriptor.
Use a MipmapLimitDescriptor
to determine whether a texture uses a mipmap limit when you create the texture using a constructor.
If you create a texture using a script, the texture doesn't use mipmap limits by default.
The texture uses the mipmap limit of groupName
if you set useMipmapLimit
to true
. If the group is not defined (either null
or an empty string), the texture falls back to following the global mipmap limit.
The texture also uses the global mipmap limit if the group is not known by the Editor.
Additional resources:: TextureMipmapLimitGroups.