Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

Microphone.GetPosition

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Declaration

public static int GetPosition(string deviceName);

Parameters

deviceName The name of the device.

Description

Get the position in samples of the recording.

If you pass a null or empty string for the device name then the default microphone will be used. You can get a list of available microphone devices from the devices property.

You can use this to control latency. If you want a 30ms latency, poll GetPosition() until 30ms (in samples) has gone and then start the audio.