Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

MeshFilter.sharedMesh

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public Mesh sharedMesh;

Description

Returns the shared mesh of the mesh filter.

It is recommended to use this function only for reading mesh data and not for writing, since you might modify imported assets and all objects that use this mesh will be affected. Also, be aware that is not possible to undo the changes done to this mesh.

using UnityEngine;

public class Example : MonoBehaviour { // Permanently scales the size of the mesh by a factor.

float scaleFactor = 2f;

void Start() { Mesh mesh = GetComponent<MeshFilter>().sharedMesh;

Vector3[] vertices = mesh.vertices; for (int p = 0; p < vertices.Length; p++) { vertices[p] *= scaleFactor; } mesh.vertices = vertices; mesh.RecalculateNormals(); } }