Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

Mesh.SetTangents

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Declaration

public void SetTangents(Vector4[] inTangents);

Declaration

public void SetTangents(List<Vector4> inTangents);

Declaration

public void SetTangents(NativeArray<T> inTangents);

Parameters

inTangents Per-vertex tangents.

Description

Set the tangents of the Mesh.

Additional resources: tangents property.


Declaration

public void SetTangents(Vector4[] inTangents, int start, int length, Rendering.MeshUpdateFlags flags = MeshUpdateFlags.Default);

Declaration

public void SetTangents(List<Vector4> inTangents, int start, int length, Rendering.MeshUpdateFlags flags = MeshUpdateFlags.Default);

Declaration

public void SetTangents(NativeArray<T> inTangents, int start, int length, Rendering.MeshUpdateFlags flags = MeshUpdateFlags.Default);

Parameters

inTangents Per-vertex tangents.
start Index of the first element to take from the input array.
length Number of elements to take from the input array.
flags Flags controlling the function behavior, see MeshUpdateFlags.

Description

Sets the tangents of the Mesh, using a part of the input array.

This method behaves as if you called SetTangents with an array that is a slice of the whole array, starting at start index and being of a given length. The resulting Mesh has length amount of vertices.