outIndices | The destination indices array. |
submesh | The index of the sub-mesh to get the indices for. See subMeshCount. |
applyBaseVertex | If true, Unity will apply base vertex offset to the returned indices. The default value is true. |
Populates an array with the indices for a given sub-mesh from the MeshData
.
The destination array must have enough elements to hold the index buffer of the given sub-mesh. See GetSubMesh and SubMeshDescriptor.indexCount. Additional resources: Mesh.GetIndices, subMeshCount, GetSubMesh.