Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

Mesh.GetBindposes

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual

Declaration

public NativeArray<Matrix4x4> GetBindposes();

Returns

NativeArray<Matrix4x4> The array of bind poses belonging to the Mesh.

Description

Gets the bind poses of the Mesh.

The bind pose at each index corresponds to the bone with the same index. Additional resources: SkinnedMeshRenderer.bones.


Declaration

public void GetBindposes(List<Matrix4x4> bindposes);

Parameters

bindposes A list of bind poses to populate.

Description

Gets the bind poses of the Mesh.

The bind pose at each index corresponds to the bone with the same index. Additional resources: SkinnedMeshRenderer.bones.

Use this method instead of bindposes if you control the life cycle of the list passed in and you want to avoid allocating a new array with every access.