Version: Unity 6.1 Alpha (6000.1)
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  • C#

Mesh.GetBaseVertex

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Declaration

public uint GetBaseVertex(int submesh);

Parameters

submesh The sub-mesh index. See subMeshCount.

Returns

uint The offset applied to all vertex indices of this sub-mesh.

Description

Gets the base vertex index of the given sub-mesh.

The base vertex can be used to achieve meshes that are larger than 65535 vertices while using 16 bit index buffers, as long as each sub-mesh fits within its own 65535 vertex area. Alternatively, 32 bit index buffers can be used via indexFormat.

Additional resources: SetIndices.