data | The mesh data array, see MeshDataArray. |
mesh | The destination Mesh. Mesh data array must be of size 1. |
meshes | The destination Meshes. Must match the size of mesh data array. |
flags | The mesh data update flags, see MeshUpdateFlags. |
Applies data defined in MeshData
structs to Mesh objects.
ApplyAndDisposeWritableMeshData
takes a MeshDataArray containing writeable MeshData
structs, and applies the vertex buffer, index buffer, and sub-mesh data to Mesh objects. Use this to create new Meshes using the C# Job System and Burst.
After ApplyAndDisposeWritableMeshData
is called, the MeshDataArray
struct is disposed and can no longer be used.
Additional resources: AllocateWritableMeshData, MeshDataArray, MeshData.