The emissive lighting will affect Enlighten Realtime Global Illumination. It emits lighting into real-time lightmaps and real-time Light Probes.
The flags are mutually exclusive so if you are using real-time Emissive lighting, you must remove the EmissiveIsBlack flag from the material as shown in the example below.
using UnityEngine;
public class ExampleClass : MonoBehaviour { Material material;
void Start() { // Remove the EmissiveIsBlack flag from material: MaterialGlobalIlluminationFlags flags = material.globalIlluminationFlags; flags &= ~MaterialGlobalIlluminationFlags.EmissiveIsBlack; material.globalIlluminationFlags = flags; } }
Additional resources: Material.globalIlluminationFlags.EmissiveIsBlack.